// project · product · program · scrum — learn by doing it

The rules of the world,
taught by playing in it.

11 hand-authored simulator chapters across 5 industries. You read the situation, you make the call, an in-game mentor critiques the move, and your decisions across chapters change what options you see in future ones. Every replay rolls different vendors, dollar amounts, and outcomes.

↳ /learn is fully open
· 11 CHAPTERS· 67 LESSONS· 8 TOOL LABS· 7 CASES· 54 TERMS
live preview

// ch.07 · estimation · scene 3/5

D

Dale · construction lead

So. Three weeks or three months on the deck-pour. Pick.

I need 24h. Let me check with the city about the permit window.
↳ mentor: good — you bought information, not time. now: who actually issues that permit?
"slip and call the city""pour at 3 weeks""escalate to sponsor"

What’s in here.

// four surfaces · all linked, all useful on their own

// three tracks

Your path. Your scenarios.

plans, ships, herds cats

Project Manager

Navigate schedules, budgets, and stakeholders using PMBOK frameworks. Handle scope creep, critical path decisions, steering committees.

PMBOKRisk RegisterEVMWBS

why before what

Product Manager

Prioritize backlogs, define OKRs, ship MVPs under pressure. Make roadmap calls when engineering capacity and customer feedback collide.

OKRsRoadmapsUser StoriesAgile

unblocks, protects

Scrum Master

Facilitate sprints, remove blockers, coach teams through conflict. Keep velocity high while protecting the team from churn.

SprintsRetrosVelocityDoD

// ready?

Run your first project.

Free. Read /learn without signing up. Sign up (also free) to play simulator chapters and run tool labs — your decisions and progress save across sessions.